Difference between revisions of "Play a Heavy in Team Fortress 2"

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#  In the phase of the game where battles become significantly fast paced (such as while storming an enemy position with a couple of teammates in tow) or close combat battles (where the team has to go through series of corridors) it is not always advisable to keep your gun spinning while you move. Instead learn how to anticipate enemy attacks (listening to footsteps, enemy weapon sounds and projectile trajectories) and how to jump-spin (simple - just jump in any direction and hit the right mouse button the moment you jump). This will allow you to maximize your limited mobility and allow you to deliver unpleasant surprises to opponents by jumping around corners and opening fire (your mini-gun's loud spinning sound is a sure give-away of an approaching heavy otherwise, and will attract immediate rockets/sticky bombs etc from even average players).
 
#  In the phase of the game where battles become significantly fast paced (such as while storming an enemy position with a couple of teammates in tow) or close combat battles (where the team has to go through series of corridors) it is not always advisable to keep your gun spinning while you move. Instead learn how to anticipate enemy attacks (listening to footsteps, enemy weapon sounds and projectile trajectories) and how to jump-spin (simple - just jump in any direction and hit the right mouse button the moment you jump). This will allow you to maximize your limited mobility and allow you to deliver unpleasant surprises to opponents by jumping around corners and opening fire (your mini-gun's loud spinning sound is a sure give-away of an approaching heavy otherwise, and will attract immediate rockets/sticky bombs etc from even average players).
  
== Video ==
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{{Video:Play a Heavy in Team Fortress 2|}}
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== Tips ==
 
== Tips ==