Difference between revisions of "Play Candy Land"

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== Steps ==
 
== Steps ==
 
===Preparing to Play===
 
===Preparing to Play===
#Set up the board. To set up the Candy Land board, unfold it and place it on your playing surface. Make sure that you place the board somewhere that everyone can reach it. A large table or a carpeted floor make good playing surfaces.<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Set up the board. To set up the Candy Land board, unfold it and place it on your playing surface. Make sure that you place the board somewhere that everyone can reach it. A large table or a carpeted floor make good playing surfaces.<ref name="rf1">http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
#Shuffle the cards and stack them together in a pile.  Make sure that all of the cards are facing down so no player can see what they will pick up off the top of the deck. Place the cards somewhere central so that all players will be able to reach them.<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Shuffle the cards and stack them together in a pile.  Make sure that all of the cards are facing down so no player can see what they will pick up off the top of the deck. Place the cards somewhere central so that all players will be able to reach them.<ref name="rf1" />
#Place gingerbread pawns on the start square. The game comes with four gingerbread character pawns. Each player should choose one of these gingerbread pawns and place it on the start square of the Candy Land board.<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Place gingerbread pawns on the start square. The game comes with four gingerbread character pawns. Each player should choose one of these gingerbread pawns and place it on the start square of the Candy Land board.<ref name="rf1" />
#Let the youngest player go first. Have all of the players announce their birthdays to determine who is the youngest player. That player gets to go first and then play passes to the left. Keep the turns moving in a clockwise fashion throughout the entire game.<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Let the youngest player go first. Have all of the players announce their birthdays to determine who is the youngest player. That player gets to go first and then play passes to the left. Keep the turns moving in a clockwise fashion throughout the entire game.<ref name="rf1" />
 
===Playing the Game===
 
===Playing the Game===
#Draw a card and move to the closest corresponding color. At the start of your turn, draw a card and check to see what is on it. Each card will either have one color square, two color squares, or a picture. Each of these cards allows you to do something different on your turn.<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Draw a card and move to the closest corresponding color. At the start of your turn, draw a card and check to see what is on it. Each card will either have one color square, two color squares, or a picture. Each of these cards allows you to do something different on your turn.<ref name="rf1" />
 
#*One color square: Move your pawn to the first color space on the board that matches the color square on the card you have drawn.
 
#*One color square: Move your pawn to the first color space on the board that matches the color square on the card you have drawn.
 
#*Two color squares: Move your pawn to the second color space on the board that matches the color square on the card you have drawn.
 
#*Two color squares: Move your pawn to the second color space on the board that matches the color square on the card you have drawn.
 
#*Picture: Move your pawn forward OR backward to the picture square that matches the picture card you have drawn.
 
#*Picture: Move your pawn forward OR backward to the picture square that matches the picture card you have drawn.
#Take shortcuts when possible. There are two shortcuts on the board that will allow you to move ahead faster if you land on one of these special spaces. The two shortcuts are located on Rainbow Trail and Gumdrop Pass.<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Take shortcuts when possible. There are two shortcuts on the board that will allow you to move ahead faster if you land on one of these special spaces. The two shortcuts are located on Rainbow Trail and Gumdrop Pass.<ref name="rf1" />
 
#* The shortcut space on Rainbow Trail is orange and the one on Gumdrop Pass is yellow. If you land on one of these spaces, follow the shortcut path upwards to the space above it.
 
#* The shortcut space on Rainbow Trail is orange and the one on Gumdrop Pass is yellow. If you land on one of these spaces, follow the shortcut path upwards to the space above it.
 
#*You must land on the exact space to use a shortcut. You may not use a shortcut if you are just passing by it.
 
#*You must land on the exact space to use a shortcut. You may not use a shortcut if you are just passing by it.
#Lose a turn if you land on a licorice space. There are three licorice spaces on the board. If you land on one of these spaces, then you lose a turn. Keep in mind that you do not lose a turn if you are just passing by a licorice space. You must land on the exact space to lose a turn.<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Lose a turn if you land on a licorice space. There are three licorice spaces on the board. If you land on one of these spaces, then you lose a turn. Keep in mind that you do not lose a turn if you are just passing by a licorice space. You must land on the exact space to lose a turn.<ref name="rf1" />
#Continue until you reach the end. The first player who reaches the multi-colored rainbow space at the end of the board has made it to the candy castle. The player who makes it to the candy castle first wins the game!<ref>http://www.hasbro.com/common/instruct/Candy_Land__(2004).pdf</ref>
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#Continue until you reach the end. The first player who reaches the multi-colored rainbow space at the end of the board has made it to the candy castle. The player who makes it to the candy castle first wins the game!<ref name="rf1" />
#Make the game easier for younger players. If you are playing with very young children, then you can use a rule variation that allows players to discard any cards that would send them backwards on the board. If a child draws a card that would send his or her gingerbread pawn backwards instead of forwards, then that child may simply discard the card and draw a new one.<ref>http://howdoyouplayit.com/candy-land-rules-play-candy-land/</ref>
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#Make the game easier for younger players. If you are playing with very young children, then you can use a rule variation that allows players to discard any cards that would send them backwards on the board. If a child draws a card that would send his or her gingerbread pawn backwards instead of forwards, then that child may simply discard the card and draw a new one.<ref name="rf2">http://howdoyouplayit.com/candy-land-rules-play-candy-land/</ref>
#Add complexity for older players. If you are playing with older children or adults, then you can use a rule variation that allows players to draw two card per turn and choose which one to use. This variation adds an element of strategy to the game play. Players draw two cards per turn, select one to use and then discard the other card.<ref>http://howdoyouplayit.com/candy-land-rules-play-candy-land/</ref>
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#Add complexity for older players. If you are playing with older children or adults, then you can use a rule variation that allows players to draw two card per turn and choose which one to use. This variation adds an element of strategy to the game play. Players draw two cards per turn, select one to use and then discard the other card.<ref name="rf2" />
 
== Tips ==
 
== Tips ==
 
*Try using a timer and make sure your children know that this game is going to end at a certain time, even if no one has "won" yet. You could get about to the last block and get sent all the way back, close to the beginning, which can make this game go on for a long time.
 
*Try using a timer and make sure your children know that this game is going to end at a certain time, even if no one has "won" yet. You could get about to the last block and get sent all the way back, close to the beginning, which can make this game go on for a long time.