Difference between revisions of "Optimize a Map in Hammer Editor"

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Do you want to speed up your custom map's performance, not get bogged down in rendering hiccups and reduce compile time? Here are some tips to help you optimize any map in Hammer.
 
Do you want to speed up your custom map's performance, not get bogged down in rendering hiccups and reduce compile time? Here are some tips to help you optimize any map in Hammer.
[[Category:PC Games]]
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[[Category: PC Games]]
 
== Steps ==
 
== Steps ==
 
#Seal off rooms. This is a must. If there are ANY leaks in the map, the compiler won't be able to determine the boundaries of the map, and will attempt to render everything within the map all at once. Worse yet, any area portals, hint brushes and occluders in the map will not work, making them useless. Also, water won't render correctly if there are any leaks in the map.
 
#Seal off rooms. This is a must. If there are ANY leaks in the map, the compiler won't be able to determine the boundaries of the map, and will attempt to render everything within the map all at once. Worse yet, any area portals, hint brushes and occluders in the map will not work, making them useless. Also, water won't render correctly if there are any leaks in the map.